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We have created a system for 3D scenes visualization
basing on user’s scenario. The valuable difference
of this system is that none of the existing 3D editors
provides time-dependent modeling and programming of
entire scene and particular objects, so that they can't
be used in various applications that require dynamic
scene programming. All scene objects are presented as
rigid bodies and are subordinated to Newton physics.
For 3D objects life cycle programming, offset, rotation,
scaling visualization and modeling we used kinematics,
sets theory, trigonometry and other mathematics, physics,
3D dynamics methods implementations. The scripting language
used is object oriented and provides object, method,
property and event concepts for visual modeling programming.
This system can be used in the development of various
systems like 3D Graphics Computer Modeling, Video Graphics
applications, Geo Information Systems, Interactive Learning
as well as training systems and Interactive presentations
development. On image below we show the scene generated
by this system.
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